Idea
I love solo gamedev, but let's be honest—the chances of financial success are tiny.
The market saturation and the quality level of existing games are simply too high.
I would like to go full-time, but I also have responsibilities. All I can give is my time, experience, and passion. However, as a single person with these constraints, you can only achieve "so much."
There are thousands of gamedevs in a similar situation, resulting in countless games that are never played by a proper audience or, let alone, ever earn actual money.
With this rev-share framework, I aim to create an environment where like-minded individuals can join, contribute, and create something bigger together—
all with maximum autonomy, personal responsibility, minimal overhead, and a fair chance of earning money.
All contributors and the Owner must sign this Contract.
This contract can only be changed with the agreement of all active and former contributors.
While tracking hours might be a turnoff and seem unnecessary when things run smoothly and everyone is committed. But they give answers when things go not according to plan. While I also view equal partnerships as the ideal case, things get complicated quickly when members cannot contribute for some time or want to leave the project entirely.
When working with strangers on the internet—without mutual trust, like in personal relationships—hard numbers are needed to guarantee fairness.
I am a firm believer in democracy, and I originally started writing a ruleset where every contributor is equal.
However, I concluded that it is simply not possible without lawyers and a huge bureaucratic overhead.
While I will always try to involve contributors in important decisions and keep an open ear for suggestions, the final say will always rest on me.